Spin a Superhero Fuse and Trading Update
Two codes, two systems, one way to accidentally Fuse a Sacred.
The Fuse and Trading update is documented the Chill Games way: FUSE paid Devil Dice and TRADING paid Heaven Dice. Those codes were live on 5 September 2026 lists alongside LUCK2 and TRANSCENDENT. This page is the patch log. The playbook is Fuse and Trading.
What shipped
- A Fuse sink for surplus units
- Player Trading for duplicates and Index holes
- High Dice gifts (Devil / Heaven) to push you into those sinks
- No detailed recipe card on a Trello, so the in-game machine is canon
If you cannot see the machines, you are gated. Progress rebirth and floors, then reopen Store.
Why the codes matter as patch notes
Chill Games could have named the codes FREE2 and LUCK3. They did not. They named them after systems. That is a louder announcement than a Discord embed. Redeem both on codes, but do not open the Dice until you know which night you are playing — Fuse night or Trade night. Mixing them while angry is how keepers vanish.
Economy change
Before this update, extras only sold to the shop or sat in a bag. After it, extras are recipes and offers. That raises the value of “almost S” duplicates on the hero tier list. It also raises scam risk. Eight-player servers are small enough for social pressure. Decline trust trades.
Pad income did not stop being the main engine. Fuse that empties Floor 3 to chase one Transcendent is still a bad trade against overnight Coins.
First session after the patch
- Redeem FUSE and TRADING if they still work.
- Screenshot the Fuse recipe and the Trade UI so you are not guessing later.
- Tag duplicates in Index.
- Staff pads. How to play.
- Open Devil or Heaven during a Pet + potion window. Pets and Luck.
- Fuse junk only. Trade uniques only with people you know.
Interaction with rarity banners
Apex 1 in 100K and Sacred 1 in 500K became more expensive mistakes. Fuse does not care that official art printed the odds. You have to care. The rarity index is the reminder.
TRANSCENDENT dropping in the same code wave suggests the top of the ladder was on the designers’ minds. If Index gained a row, keep-forever rules move up. Best heroes.
What we still do not know
Exact Fuse probabilities, Trade tax, and whether villains Fuse on a separate table. Those numbers belong on the machine. When Chill Games prints them, they belong here. Until then, feed only units you can replace with the dice you already own.
Related
Live strings: codes. Floor density: Floor 3 update. Hub: updates. Official game: Spin a Superhero.
How this patch changed the tier lists
Duplicates used to be shop trash. After Fuse, a second Apex is a recipe or a Trade. That is why the hero tier list tells you to Trade extras before you Fuse them. Auto-Fuse scripts implement the sink without a whitelist — see scripts.
Heaven versus Devil is not a power ranking unless Store prints different Luck. They are themed tickets. Open Heaven when you want Trade inventory. Open Devil when you want Fuse food.
If the machines are missing after you redeemed the codes
You can hold Devil and Heaven Dice before you can see Fuse. That is normal gating. Do not vendor the Dice. Park them, play pads, rebirth when the rebirth checklist says so, and look again. A code is a gift of tickets, not a teleport to the machine.
Frequently Asked Questions
Quick answers for codes, dice, rebirths, and plot income.
Are Fuse and Trading actually in the game?
Yes. Chill Games shipped FUSE and TRADING codes for Devil and Heaven Dice when those systems went live.
Should I open Devil and Heaven Dice immediately?
Open them on a Luck session aimed at Fuse or Trading, not the minute you redeem. See the dice guide.
Can I Fuse Sacred units?
You can. You should not Fuse your last copy. Sacred is a 1 in 500K banner.
Is Trading required to progress?
No. Pads and Dice still carry the account. Trading is an extra valve for duplicates.