Tier List

Spin a Superhero Dice Tier List

Buy Regular to fill pads. Buy Phantom only when the shop actually unlocks it.

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Dice Tier List

This Dice tier list ranks expected rarity per Coin (or Robux) for Spin a Superhero. It is the Store companion to the hero tier list. Mechanics and session templates live in the dice guide; this page is the short rank.

S-tier

Phantom Dice when unlocked. Coverage at launch described a Rebirth 28 gate, a 99 Robux tag, huge Luck, and a Sacred-or-better floor. If your Store still says that, Phantom is the only Dice that advertises a Sacred floor. Free-to-play S-tier is coded Heaven / Devil stacks you did not pay for — TRADING and FUSE already handed you a preview of high Dice. Open them on a Luck session, not as fidget toys.

A-tier

Diamond Dice and leftover Heaven / Devil after the free codes. Diamond is the grindable mid-high roll. GROUP paid a Diamond stack on the 5 September list (3 on Pro Game Guides, higher on some older posts — believe your toast). Buy Diamond with Coins once pads are full and Regular has no job left.

B-tier

Golden Dice. LUCKY paid 25. Goldens are the first luck jump above Regular and the right sink for HEROES Coins after pads exist. They are not Phantom. Stop buying them as a personality.

Prismatic Potion (LUCK2) is B-tier as an item and S-tier as a timing tool. Ranked here because you redeem it as a code reward. Use it on A/S Dice only.

C-tier

Regular Dice after the plot is staffed. Still S-tier if you just unlocked Floor 3 and have empty pads upstairs. Context flips the row. A Regular Dice on an empty pad is better than a Diamond Dice you are too scared to open.

D-tier

Any Dice you open with no Pets, no potion, and no plan, plus Robux Dice skips you click because you are angry. Anger is not a currency the gacha respects.

Spend ladder

  1. Empty pads → Regular / cheapest
  2. Full pads, no Diamond yet → Golden
  3. Stable Coins → Diamond
  4. Systems unlocked → Heaven for Trade nights, Devil for Fuse nights
  5. Rebirth 28+ → Phantom decision

Gems from FLOOR3 / TRANSCENDENT / RELEASE should buy whatever the Gem Shop lists that moves you up this ladder, not a emote. If the shop is unclear, sit on Gems for a day and read Pets and Luck.

Rebirth interaction

Do not prestige with S/A Dice unopened. Do not buy Phantom at Rebirth 5 because a rank icon glowed. The rebirth guide is the gatekeeper.

Live free Dice: codes. How to spin them: how to play. What to keep: hero tiers.

Worked examples

You just redeemed HEROES, LUCKY, and LUCK2. Pads are half empty. Buy Regular until every hole is gone, then open Golden with the potion. Opening Golden first is a luck spike into a factory with missing machines.

You have Floor 3 staffed with mixed Rares and one Apex. Coins buy Diamond. Stop buying Golden. Diamond is the grindable A-tier. Save Heaven for a Trade night and Devil for a Fuse night so you do not mix inventory jobs.

Rebirth 20, Phantom still locked. Do not Robux a skip you do not understand. Count rebirths, read the modal, and keep Diamond flowing. Phantom is S-tier only when the row is actually yours.

You opened Devil Dice, got two Apex duplicates, and panic-Fused. That is a whitelist failure, not a Dice failure. Park this page and open Fuse before the next stack. Rankings that never touch a plot are just adjectives.

FAQ

Frequently Asked Questions

Quick answers for codes, dice, rebirths, and plot income.

Are Golden Dice still worth buying?

Yes after pads are full and before you can afford Diamond. They are B-tier spend, A-tier if they were free from LUCKY.

Should I Robux Phantom Dice as soon as I see them?

Only if the Rebirth lock is open and you have a pad ready for a Sacred-or-better unit. Otherwise grind Diamond.

Heaven versus Devil — which is higher?

Treat them as equal high Dice with different patch themes (Trading vs Fuse) unless Store shows different Luck numbers.

Where do Regular Dice go late game?

C-tier, unless a new floor just opened. Then they are emergency staff. See floors.