Spin a Superhero Dice Guide
Luck lives in the Dice you buy — not in the spin button spam.
Dice are the gacha in Spin a Superhero. Everything else — pads, Pets, Rebirth, Fuse — exists to feed better Dice or to make a lucky roll print more Coins. If you only remember one rule: Dice quality beats Dice quantity once the plot is full, and quantity beats quality until every pad is occupied.
Pair this page with the dice tier list when you are deciding what to buy, and with how to play when you are deciding what to place.

Dice roster (what we can actually name)
Chill Games has shown or coded the following families:
| Dice | How you see it | Role |
|---|---|---|
| Regular | Default Store | Early pad filler |
| Golden | LUCKY code, Store | First real Luck jump |
| Diamond | GROUP code, Store | Mid Luck, still farmable |
| Heaven | TRADING code | High Dice tied to Trading era |
| Devil | FUSE code | High Dice tied to Fuse era |
| Phantom | Late shop / Rebirth lock | Endgame, Robux option |
Sportskeeda’s August–September coverage described Phantom Dice as the most expensive option, unlocked after Rebirth 28, priced around 99 Robux, advertised at an enormous Luck bonus, and used to guarantee a Sacred or higher unit. Always confirm the live Store row — Robux prices and Rebirth locks move. Phantom is a Dice shop row, not one of the ten universe game passes. The point for planning is: Phantom is not an hour-one purchase.
Early game: Regular and coded stacks
Your first Coins, including HEROES, should buy Regular or the cheapest paid Dice until pads are full. A Golden Dice opened onto an empty plot is a wasted luck spike. Fill, then upgrade the spend.
LUCKY (25 Golden) and GROUP (3 Diamond on the 5 September list) are the codes that skip this phase. If GROUP pays a different stack on your account, still treat Diamond as mid-tier, not Phantom.
Mid game: Golden, Diamond, potions
Once pads pay for themselves, stop buying Regular except as a boredom button. Convert Coin surplus into Golden, then Diamond. Pop LUCK2’s Prismatic Potion immediately before a stack, not after. Pets should already be hatching by now — see Pets and Luck.
This is also when Index starts to matter. You will see rarity names repeat. Apex at 1 in 100K and Sacred at 1 in 500K are the headline odds from official thumbnails. Golden/Diamond exist to crawl toward those banners. They will not delete the odds. They only make the crawl less insulting.
Heaven and Devil Dice
TRADING granted Heaven Dice. FUSE granted Devil Dice. Those names are patch receipts. Use Heaven when you are hunting trade bait — duplicates of mid-high rarities you can move instead of selling to the shop. Use Devil when you are feeding Fuse or when you want a villain-heavy session if the live table still splits hero/villain weights. If the table does not split, treat them as equal high Dice with different skins and keep the one you have more of for the matching system.
Do not open both stacks on a cold Luck night. Pick a system (Trade or Fuse), buff Luck, dump one stack.
Phantom Dice and Rebirth 28
If your Store still gates Phantom behind Rebirth 28, that is the long-term Coin and rebirth plan. Do not Robux a Phantom at Rebirth 4 because a thumbnail scared you. Follow rebirth until the row unlocks, then decide if 99 Robux is cheaper than another week of Diamond grinding. A guaranteed Sacred-or-better roll is strong only if you have a pad or Fuse plan ready for that unit. A Sacred sold for shop scraps is a tragedy.
What Dice do not do
Dice do not place themselves. Auto-roll scripts that claim otherwise are the topic of scripts, not this guide. Dice do not replace floors — extra pads from floors multiply whatever you roll. Dice do not replace a bad sell habit. If you vendor an Apex because the next animation looked shiny, the Dice were not the problem.
Session template
- Claim codes if any are new.
- Claim Quests/Rewards.
- Check Pets Luck is equipped.
- Drink potion if this is the dump session.
- Open the highest Dice you planned, one type at a time.
- Place or swap using hero tier list rules.
- Sell true junk.
- Log out with every pad filled so offline Coins run.
For names to keep, continue to best heroes and the rarity index. For the spend ladder in S–D form, open the dice tier list.
Frequently Asked Questions
Quick answers for codes, dice, rebirths, and plot income.
What is the best Dice in Spin a Superhero?
Phantom Dice are the late-game ceiling if your shop still locks them behind a high Rebirth. Until then, Diamond and coded Heaven/Devil stacks are the practical best.
Should I buy Regular Dice after the first hour?
Only if pads are empty and you cannot afford Golden. Full plots should graduate. See the dice tier list.
When do I use the LUCK2 Prismatic Potion?
Immediately before a Golden, Diamond, Heaven, or Devil dump — never on a single Regular roll.
Do Heaven and Devil Dice replace Phantom?
No. They are high Dice from the Trading and Fuse patches. Phantom remains the advertised Sacred-or-better late option.